I think I’ve come up with an elegant solution on how to generate voxel caves that is worth sharing with the world. It allows procedurally generating voxel caves without any context/iterative approach, using just 3D Periln noise.
I think I’ve come up with an elegant solution on how to generate voxel caves that is worth sharing with the world. It allows procedurally generating voxel caves without any context/iterative approach, using just 3D Periln noise.